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Old April 19th, 2007, 03:46 AM
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HoneyBadger HoneyBadger is offline
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Default Re: Suggestion for a mod-nation. Would require a p

I definitely am interested in it, and I'd like to see it.

Maybe we can work something out where your version is the middle era, where mine is the early era? Just because-as far as I've heard and understood-Ivy Kingdom is a part of the early "historical background" of the game, and because mine's meant to balance Ashen Empire "across the ages".

I was kind of going for a nation that, while strong in a lot of ways, would be flawed enough in areas that it would be obvious why they died out, but they certainly don't have to. If you would like to use some of my ideas to balance yours out for vanilla too, please feel free, Foodstamp. I always like to see mod nations balanced for use with the ones the Devs create, just because it kind of helps eliminate the stigma against player-creations not being "canon"
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A late-era nation of just vine men, plants, and druids would be fun to play with, actually, if someone wants to do that-maybe with vinemen becoming organized along the lines of a Roman war-machine, just to complete the Ermorian cycle? Gaia's Revenge, anyone?

I'd be really happy if you wanted to make this mod, Foodstamp. I have complete confidence that you'd do a great job.
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