Thought I'd mention that the beta-Version of the Component Creator is almost complete. It would be done sooner, if not for all the work on my graduate recital and projects.

I have two options to debate, given the guiding philosophy of "ax not the tinman". I can either generate the component data into a window to be cut/pasted into Components.txt by the user; or I can save the data as a text file in a subdirectory, to be later cut-pasted into Components.txt. (The "final" Version will include the option to save the raw data (not SEIV-ready) to files to be loaded and edited later.) Which would be the better option?
Also, given the same philosophy, I am assuming that most Users will wish to generate SEIV-friendly files. Therefore, I am not idiot-proofing the program. You can't enter alpha family numbers or damage amounts, for example, but you're not prevented from crashing the game with extravagantly large values. This is a tool for responsible individuals who aren't looking for excuses to file lawsuits.
Anyway, any feedback would be appreciated. Once I finish comp generation, I'll post a beta Version to get comments.
Krsqk
P.S. I'm programming this in Python with the wxPython extension (a Python-enabled port of the wxWindows GUI). Anyone with experience in it? Any thoughts on it? Then again, I guess that's a bit OT for this thread.
[ 05 February 2002: Message edited by: Krsqk ]