Quote:
UninspiredName said:
Apologies if this has already been suggested, but how about a sort of 'spell-like ability' option for monster modding and (I can dream, can't I?) magic item modding. Something like #ability <type> <spellnumber>.
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It's in as
* ability to initiate spell-effect at the beginning of battle, every turn of a battle, every time an enemy is hit, every time an enemy is killed, when the unit dies, when a unit dies, etc. I'm not sure what UnsinspiredName wanted this to affect, but I'm putting it into Magic Item modding.
I'll add it in the units section if there's need to update the list sometime in the future.