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Old April 20th, 2007, 05:02 PM
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Default Re: Regarding heroes

Quote:
Deimos_tw said:
I haven't been here long, obviously(and so not read all the hetup about it), but been playing dominions a good while, dom3 less so..

I though, don't get what's so bad about the Vanir? In my SP games they do pretty well in early game then invariably get stomped by allcomers, given that how can their units be overpowered?
They are mainly overpowered when used with heavy bless strategies. However, they are a good nation even otherwise. In this case, though, Vanir are just one example of a unit that's got better stats than a human for no better reason than that it isn't human. It would've been Tuatha if they were in the game, or the various undead creatures (banes, wights and their lords) if I had thought about summons before nations.

Their sacred units can be produced in all forts except in Late Age, and are very cost-effective for their skills and special abilities, and benefit very well from Water 9 blessing (which makes their defence too high), and Fire 9 (which makes them very deadly)... And on top of that, Water 9 and Fire 9 work very well with each other (quickness -> more attacks with the flaming weapons).


Quote:
Meglobob said:
Yea, I agree humans are underpowered in Dominions, usually because of low hps. There should be new units of humans I reckon who are exceptional from the majority of 'normal' humans. Just like in many RPG's, the hero/adventurer is exceptional. I know the designers do not want to be influenced by AD&D etc...but in AD&D 90% of humans have 2-5 hps, well the other 10% can have stats upto a god vitually. They get that way by going out in the world and exploring, adventuring, gaining magic, ruling etc...

Dom3 or 4 could do with reflecting those human heros. After all by LA humans have taken mostly everything over. How did they do this without exceptional heros/leaders?
I don't want human heroes like that. I think we've argued this in the past. Spesifically, I've used Ulmish heroes' (especially Hildegard's) att/def 15 as an example of the best of the best warriors of the human race, and the 18-hp Early-Ulm Conan-type hero as an example of the toughest of the toughest warriors of the human race. The first can go toe-to-toe with the strongest units in the game - but dies from a single hit. The second is twice as tough as a normal human - but dies from two hits.

It isn't about humans not being powerful. It's about dragons being able to kill humans, however special they are, except when one is spesifically equipped AND gets exceptionally lucky.
Humans get the upper hand in the Late Age not because they become more powerful (although crossbows tend to even the odds a bit), but because other beings become less powerful and/or numerous. Sometimes this is due to there being more humans to try and get a lucky shot through the dragon's eye, sometimes it's just chance, or a change.


Any way, I'd like to know what people think of my suggestion.
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