Re: Regarding heroes
			 
             
			
		
		
		
		I play Dom as an RPG, in the sense that I care more about my "special" units than the armies.  I think I would have liked Dom2 with its emphasis on SCs.  With that being said, some of the heroes are great, add magic paths, a bit beefier, or neat abilities.  Unfortunately, many of them are boring and/or useless. And the big kicker being - they're one shot deals.  If my favorite bane lord gets whacked, I can summon another and start from scratch.  If my harpy queen dies... oooh, I can get a mummy.  I've restarted whole games when my fav SC dies idiotically. 
 
I agree they shouldn't start as powerful as say a lvl 9 summons , a combat pretender, or a fully kitted SC - but they should have that potential with items.  At least 1 of every 4 for a nation.  IMHO at least 1 should be combat focused, 1 should be magic focused (preferably new paths or higher levels), 1 should have a cool thematic ability, and the 4th can either be a combo or similar to the first 3. 
 
One of my favorite heroes is the demon whisk guy from EA T'ien chi - flying, boot slot, astral+other paths, (sacred?). But he's a low hp risk, which I'm fine with as he can be kitted out properly. 
 
I think they should be thematically cool and moderately powerful with good variety.  And other than random rambling, I agree with the OP as a first step. 
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
            
			
			
				
			
			
			
		 
		
	
	
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