Technically, they use the same base texture as stock, as far as detail is concerned. If you notice, the red star in stock has a nicely varied texture, with all sorts of faux-flare info. Sadly, for the other color textures, it was way over-saturated and made very boring looking. When I recolored everything, I used it as the base and avoided the over-saturation.
Gas giants have the same texture and glow brightness levels as rock and ice planets. Perhaps it is an artifact of them being generally larger than rock/ice, thus having a larger glow? It is all quite proportional, but the absolute pixel size increases as the planet model size increases.
With the new color-coordinated planet textures, the original purpose of the planet glows is lost (to be able to identify atmosphere at a glance). I like how they look though. Hmm...
Quote:
...I can't believe how drab the stock stars look now.
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Making stock look drab is my number one goal.
