Re: Dud nations
I have played alot of nations now and everyone of those nations has had something about them that I like or could be useful in winning a game. So for me I have yet to come across a 'dud' nation.
I totally disagree on MA Agartha, that nation has 2 capital only recruitable SC's, a warrior and a mage. Few other MA nations have that. It has the golem cult. Also umbrals, stealthy, etheral only cost 2D gems. Its sacreds are pretty good troops with a strong bless. Its mages are perfect for casting magma eruption which is a hugely devestating battlefield spell, other spells like earthquake, destruction, bladewind, invulnerability, ironskin, stoneskin, weapons of sharpness etc are all good.
It also has a 5E gem/turn income from the word go, a good strategy with this nation could be research to earth deep blood well, cast that. Then research constuction to the forge of ancients and get that up with your now huge earth income. Then go onto unique artifacts to grab as many as possible.
Finally, MA Agartha has access to skull mentor and lightless lantern, so is a decent research nation.
All in all pretty good if you ask me.
I have never played EA or MA Ulm so cannot comment on those. I have seen both do well in MP.
If I had to put forward a 'dud' nation it would be LA Atlantis, I have never played it but I looked at it once and it struck me as very mundane. Can anyone convince me, why I should give LA Atlantis a go? A shame because EA Atlantis is one of my favourite nations.
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