
April 21st, 2007, 10:02 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Regarding heroes
Quote:
HoneyBadger said:
My idea for "better" heroes doesn't have anything to do with hp. Heroes should start with 1 exceptional Hall of Heroes ability that doesn't count toward your total HoH count. It should be determined during the design of that hero, and heroes should be able to have up to 2 of them (one random, counting towards your HoH). Also, heroes should have the ability to get up to 9 stars of experience, as opposed to the normal 6 for commanders.
Extra star-potential should also be a unit ability, for long-lived units. Units that live longer than others should be able to gain more stars, eventually, and units which don't live very long should have a cap on experience.
Prophets should be able to gain 2 abilities also, and they should be allowed to get experience up to 12 stars.
Pretenders should be able to gain heroic abilities too! Up to 3 of them! (none counting toward your HoH, and I'd like to see a lot more heroic abilities) If Pretenders can gain afflictions, there's not a reason in the world they should be denied Heroic Abilities. They also should be able to get up to 15 stars, after a long, long time. These things won't affect balance much, because everyone would be in the same boat, and extra star-potential would really only affect those of us who play long games.
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I agree with the jist of this post and think "hall of hero" heroic abilities are the way to go with national heros. I too would like to see the experience a unit gets expanded... though I'm not sure I totally agree with the size of the expansion as described by HB...
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