Re: Dud nations
The description of Ulm as a race, says out of the ashes of Ermor they arose, and they disdain magic, and even priests, choosing to forge an empire on steel.
So they get crappy mages, crappy priests, poor mr, and then they do not even get the best units that rely on steel? Give me a break. And their units are resource hogs. maybe those great forgers of armor could make some lighter armor, just as strong, but less cumbersome so they can have better movement and defense.
maybe since they do not use preists(sermon of courage), they get superior training in steel, are more disciplined, and do not rout easily? But no, they have average morale.
True, they have good knights, but a nation with a few smiting priests make short work of them. Why should arcos get superior infantry to Ulm?
They have far superior priests, priests that heal afflictions no less, they have elephants, they have superior mages, access to broad magic, mind burn early on, and paralyze not far down the road. To top it off their infantry
is just grossly superior to ulm's in every way. they are not crippled with mr 9 either.
lol, and they even put ulms national spell to increase mr down a line it never uses and at 5th level no less. Cut ulm some small slack and stick it in construction(forge, makes sense you would research construction). And it is not like ulm can research well anyway with drain 3. Its own mages suck at research, and any indies you find suffer from drain 3.
And Ulm is not a race that should have to research. They rely on steel remember? They disdain magic and priests. Ok, that is great, do not make them rely on some spell to be viable.
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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