Re: Dud nations
If MA Ulm should get a bonus, I'd suggest making the Black Plate armors and helmets instead of Full Helmets and Full Plates of Ulm. Magical armor is immune to armor destruction, which would let the Master Smiths use Armor of Achilles/Destruction without having to worry about hitting their own units, and the Black Steel Helmet doesn't have a defense penalty, giving all better units of Ulm 1 more defense.
MA Ulm has many good abilities;
- Crossbowmen prot 14, 12 hp, 10 att +1 from shortsword and an arbalest for just 10g/24r. They can go toe-to-toe with many other nations' infantry troops.
- Flails and Morning Stars, making them deadly against all shield-bearers. The flails' multiple attacks also lower enemy defence quite fast, enabling the heavy hitters to strike down hard-to-hit foes as long as Ulm has the advantage in numbers.
- Black Knights and Sappers to act as a mapmove 2 army. Sappers are too expensive to be used this way except in emergencies, but if you haven't happened to find anything else, you'll be glad to have them.
Their weaknesses are:
- Very few ways of increasing morale. Pikeneers have morale 11, Guardians morale 14, Black Knights morale 15, and mixing those with your normal units is about all you can do.
- Slow armies: slow to make, slow to move, slow in killing their enemies due to no high att/high dam units
- No easy access to summons that'd make good thugs, and little reason to use commanders other than Black Lords as thugs.
- Heavy armor and the normal encumberance of 3. They'd benefit from having encumberance 2 of the Machakans in addition to their +2 hp and +1 str.
There were few mods back in DomII that boosted Ulm. The Master Smiths have since received that 10% random, but if you think something is still needed I can warm up my old Ulm Upgrade mod. Noblemen with prec 12, Warlords equal to Lord Guardians (and recruitable everywhere), slightly cheaper Lord Guardians... and perhaps the Full Plate of Ulm to Black Steel Full Plate change as well.
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