Re: Dud nations
I love endperez thoughts, if you can make Wardens(warlords) recruitable everywhere mod, that sounds like a mod that i would play ulm with.
With all due respect, more spells is not something Ulm should need. There ought to be 1 race, where its strength is its army, and that race should be Ulm. They hate magic, they rely on steel, so i say boost their units so they in fact, and not in theory, rely on cold steel.
But the spell idea in the construction line are nice. It is thematic that forge masters would research construction.
Giving them a warden at every castle would help, as they at least would have a decent thug with decent mr. I think there mr needs to be 11, and there morale raised to 12. Remove that ridiculous national spell, and boost their morale.
The Black Knights would be formidable with a decent mr.
I am going to try endoperez' ulm mod! Thanks.
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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