
April 22nd, 2007, 11:20 AM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: Dud nations
Oh also MA Argatha has some pretty good stuff going for it. Ubrals have some pretty wicked combos (gift of reason, iron warriors), the sacred statues are insanely tough for early game and can easily carry you through midgame with a good blessing. Plus the powerful earth mages pack a good punch mid game (earth quake, blade wind, or destruction depending on what you're facing). Skull mentors ARE easy because what they do have is dark knowledge, and it only costs 30 death (4 skull mentors) to empower somebody to 2D if you haven't got a random pick. Good research (skull mentors plus lightless lanterns) and several solid non-unique SC chasises can be a strong late game if you play it right. Also, because of their solid summons early, mid, and late game they can go with fairly crappy scales and depend on the summons for the core of their army.
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