Thread: Dud nations
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Old April 22nd, 2007, 11:50 AM
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Default Re: Dud nations

Quote:
Dedas said:And don't forget that pikes ignore shields also so it is actually not so hard to hit knights for example.
And just a while ago I wondered why people didn't know Morningstar had the Flail bonus...

Praetorius:

Sparks is nice, although earth gem to fire damage is a bit odd.

Purified Lance/Shrapmetal are strange because they're very powerful evocation spells put into Construction. Word of Steel seems fine as long as it isn't armor-negating. Bane Metal is just strange. I agree with Xietor in that giving Ulm powerful spells doesn't feel like a proper answer, although I could make an exception with a Word of Steel-type spell.

Earth Power/Boots of Antaeus are a good example of Earth giving reinvigoration. Haste would be another good ability. Bigger versions of Legions of Steel/Strength of Giants would be nice.

Xietor:
Warlords are like Lord Guardians, not like Lord Wardens. 15 hp, 13 att/str, 11 def, morale 16, mag res 9. Protection 22/22 and Standard 10, which Black Lords and Lord Guardians also have in the mod. Basically, they're Black Lords who can be given boots (for flying, reinvigoration or resistance purposes), or when you can't afford the gold or the resources (70 g and about 36 r against 110 g and about 70 r).
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