Re: Dud nations
Endoperez,
I like your mod for ulm, but 1 huge glaring exception. I would make the warlord identical to Man's wardens. Even if it is capital only.
Ulm needs a military thug that is not crippled with the mr 9. It is a waste of a fire brand to put it in the hands of a unit that is so vulnerable to a simple smite.
I also think all of Ulms troops and commanders need their mr raised to 10. 9 is just crippling, and the r"lyeh just salivate if they see ulm.
I guess you could put a lead shield in the thug's shield slot, but it is a crappy shield except for the mr. Maybe one answer to ulms commanders is to give ulm a better mr shield at construction 4. Give Ulm a unique shield that no other race can get.
15 earth gems
protection 20
parry 8
spiked(ap attack)dam 3
plus 4 mr
encumbrance 2
plus 4 attack(it is hard to miss with a shield bash, the target is right in front of you)
minus 1 defense
In fact unique items in the construction tree seems thematically better than spells. But regardless, do away with the 9 mr. I would never play ulm with a 9 mr. It is too huge of a disadvantage.
I also do not like the noble concept with a morale of 8. Cowardly leaders of a nation that disdains magic and prides itself on steel seems unfitting.
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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