Re: Afterthought - Random Nations, Middle Era (Sig
I don't enforce any sort of those rules in my games. IF someone wants to break a treaty or steal stuff for a trade agreement it's their prerogative. Likewise you can RP your play-style or min/max it to win.
The only things that could get you into trouble in my games:
• Excessively reminding people to do their turn or telling people to hurry up.
• Exploiting known bugs on Edi’s bug list (see main forum sticky) or obvious bugs that aren't on Edi's list.
• Spoofing or faking emails/PMs in order to get nation passwords.
• Threatening or harassing players with consequences outside of Dom3 games.
• Hacking the game files or my server in any way.
• Playing more than one nation in the same game.
I will echo Terawaerto's post that if you DO steal from an agreed upon trade of goods it's very likely you will be ostracized, both in this game and future games around here. People are free to do what they want, but they are also free to let everyone know you are thief and carry over grudges into future games. I can honestly say I haven't heard of anyone purposefully stealing on a trade in any MP dom3 game, but it could (and probably will) eventually happen.
Treaties are much more debatable and opinions on if it's OK to break them vary widely. My only advice to those that take treaties seriously is to avoid those who have been known to break them regularly in the past. If you don't have any sort of player history to go on, ask around or simply be careful.
Edit: Added another to the list (once you get going you start adding rules you can't stop!)
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