
April 23rd, 2007, 04:34 AM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
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Re: Dud units / monsters / summons
Quote:
Edi said:
Quote:
Edi said:
<snip>
Penalties, 2 axes:
-1 attack on axe, axe+axe = ambidex penalty of 2, making for a total penalty of 3. Subtract ambidex rating of 1 and final penalty is 2, for 2 attacks at 8. This means that the second attack can be treated as if it were attack 10 against the target's normal defense.
Penalties axe + broadsword
lengths 1+2=3, axe -1 and broadsword 0 and ambidex reduces penalty by 1, Final result is attack ratings axe 7, broadsword 8 for a unit with base attack 10. Meaning attack 7 + attack 10 against normal defense of target. Not exactly something that fills you with confidence.
<snip>
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When you plug the new numbers in, it's either attack 2 points raw addition to the final numbers or 1 point less penalty plus 1 point raw addition, meaning that the sword/axe combo warriors benefit slightly more from the combination than the double axe wielders, but overall the numbers stay the same.
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Sorry, I'm not following. Whether it's a raw 2 points or a raw 1 point plus 1 point of ambi, both double axe and combo warriors have at least a -2 penalty from weapon length. Raising ambidexterity to 2 should have exactly the same effect as another point of basic attack. The double-axe and combo guys would wind up at 10/12 and 9/12, respectively, which is just a flat +2 improvement to both of them.
Am I missing something?
-Max
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Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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