View Single Post
  #10  
Old January 22nd, 2002, 05:17 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Role Playing Mod

quote:
"If A ship which is established to be the common conveyance of a regularly occuring Role Play character (Admiral's flagship, etc.) is destroyed in combat, the character should be killed off unless the ship has life pods."
Additionally, if any ship loses all lifesupport components, then all characters on board are lost, except if there is a functional lifepod or cryopod.
Lifepods must win a roll against every enemy ship with no damage to engines and crew components. The required roll is determined by the lifepod's rating. Pods that fail the roll are captured.

Also, It would be interesting to have the ruler (you) somewhere. Eg:
Rulers can only stay on planets with a palace facility, or ships with a "ruler's quarters".
Any ship or planet that you currently occupy must be renamed to include an [R] tag.
If your ruler is lost, you turn your empire over to AI control, and take over some other AI empire.

Loknar:
- Machine shop could probably be used for repair ability (1/per turn)
- Refining Facility. A one-per-ship, really efficient per KT, remote miner?
- Communications. I don't think a training effect would be appropriate, since the minimum is 1%/turn. For RPers, they would not be able to change the ship's orders unless the ship had
a) a functional FTL comm.
b) a functional lightspeed comm Plus line-of-sight to a ship(with FTL comm) or colony owned by the player.

Re: Detachable components. I don't think SE4 handles negative space components, and the tonnage is probably more important to spacecraft than sheer size.
Reply With Quote