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Old April 24th, 2007, 03:10 AM

Sombre Sombre is offline
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Default Re: Dud units / monsters / summons

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Already done in CB.
Not in v1.00 it isn't. There's a mistake in the code - the weapon is typed in as #prec 2 when it needs to be #att 2. Since I'm proposing a mod on top of the CBM mod, I thought I'd fix that little typo.


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I think the graphics would look screwy if that were done.
I'll check, but I think they'll look fine. They're the same size as the vaetti after all (graphically). Maybe even the same as a hoburg.

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Seems reasonable, I think something similar was done in dom2 CB actually.
Might have to make them slightly more expensive, but it just seems daft that the can't fight worth a damn currently.

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I'd rather up the attack than the abidex, seems somehow more thematic.
End result is the same, so I don't mind.

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I suppose, not harming anything though.
Just a tidying thing. They have zero need of the scout.

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IW's stance, which I tend to agree with, is that the old age is part of the theme and other ways should be found to boost them if needed.
I completely agree, but not for the initiate level units. Their description suggests they are young(ish). The nation as a whole would still have oldage problems and I'd only make it so the initiates at least didn't /start/ old. 2-3 years down the line, who knows?

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I actually use water strike quite a bit as it is, just because it's more or less the only option. The real issue here is not enough direct underwater combat spells. In theory new ones should be able to be modded in.

I agree, but in the meantime I think waterstrike could be lower. As someone on the forums said, water mages should be useful underwater out of the box. I suppose I could come up with a couple more attack spells underwater which are weaker and at lower levels. I still think water strike is high up considering how specialised and relatively underwhelming it is.

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For most nations, I'd rather not tweak something as invisible as PD, but MA agartha needs all the help it can get.

Makes sense from balance, theme and fun perspective to me.

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An interesting idea, though it would make the shambler thrall an even poorer choice.
Depends on the cost of the slave troll. If the shambler thrall is currently a bad choice it could be given a boost or made a bit more unique, too.

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The problem here isn't that they are too bad, but that oceanian tritons are so much better. I have hard time seeing a thematic solution.
Well there's always magic or some elemental resistance. That would play on the fact that they have armour crafted by specialised mages from traditionally magical matter.

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Even if I thought flagellants were underpowered, I would rather make them cheaper than remove such a unique feature. And I don't find them weak at all, they beat sacreds like Red Guard hands down (not on an individual basis obviously).
Well I'm willing to go with the flow regarding flaggies. People here seem to think they're useful and I'm no expert, so I'm not going to argue that one any further. If the description explained about their afflictions I suppose that would make it less bothersome.

If you agree with me on the whole regarding some things, I'd be happy to just work with you and others at improving the CB mod. The problem is I come at the game from a SP and theme angle, not MP. I still want to improve balance, of course. I'm a CB convert, or I wouldn't be wanting to build on it, see? I just think more can be done without harming the game or watering it down any, by sorting out the many other duds in the game not touched by CB (yet?).
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