View Single Post
  #14  
Old January 22nd, 2002, 06:30 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Role Playing Mod

quote:
Originally posted by suicide_junkie:
For RPers, they would not be able to change the ship's orders unless the ship had
a) a functional FTL comm.
b) a functional lightspeed comm Plus line-of-sight to a ship(with FTL comm) or colony owned by the player.



Ooo, now that's an interesting idea. Hard to enforce, but most of these would be hard to enforce. It would have to be dependant on the players to enforce themselves.

I wouldn't say no order changes though. You need to give the ships captain/fleet admiral some leeway. If he is out of contact with the empire there should be some acceptable ROE or allow him some inititive to deal with situations that come up in his immediate vicinity. But no sending him back a system because the enemy has outflanked him, unless you can demonstrate how he would have got this information.

This way he could deal with an enemy fleet that is in the same system, but he might be sitting idle one warp point away while the enemy trashes the colonies he just left.

I might suggest the FTL comm must be on a warp point to function, but make it small enough to fit on a sattelite. Then you would have comm bouy's on each warp point out to the frontier. Of course when the enemy destroys them, you lose communication. That would be pretty cool.

Geo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote