Quote:
Dedas said:
So please, everyone - just chill. If anyone wants more game balance you are free to mod the game as you wish and you know it.
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That is certainly true... what I had an objection to was just the implication that A. randomness and balance where somehow opposed to each other and B. that trying to even the cost vs usefulness of options can be compared with making it 'chesslike'.
That scale somehow magically balances also seems a bit of a fallacy. 250 infantry beat 100 light cavalry just the same as 25 infantry beat 10 light cavalry. The only major impact of really large maps balance wise is that eventually your options plateau as you run out of research to do. This situation makes balance even more necessary as you have one fewer way to 'niche' options.
What I really have hard time understanding is the outlook that balance somehow restricts options. If someone does not particularly care if one option is much weaker or stronger than another one, or the specifics of stats/costs, then changing them should have no impact whatsoever on how they can play the game.