Quote:
SelfishGene said:
EA Arco is one of my favorite themes, but i really think minimizing Philosophers is the wrong way to go. Philosophers are one of the most potent human units in the game; there is no other way to get 10 research points so cheap, so quickly early on. Making 8 or 10 philosophers early in the game w/ 3 sloth 3 magic will give you a very large leg up on research that will be hard to match.
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This is my thinking as well. If you crank out philosophers in the first few turns, you'll soon build up a huge wad of spare cash that you can use to start building your second fort as early as turn 4. Ideally, you'll hire a mage mercenary to build your second lab and use your prophet to build your second temple, completely side-stepping EVER building any non-cap commanders in your capital.