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Old April 24th, 2007, 09:36 PM

quantum_mechani quantum_mechani is offline
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Default Re: Dud units / monsters / summons

Quote:
Darrel said:
Quote:
quantum_mechani said:

And that aside, few of the thing mentioned here fall into the extreme 'bite me' catagory. Things like Wrath of the Sea, Light Cavalry without lances, Amulet of Vengeance, Call Lesser Horror, Bonds of Fire, Dragon Master, Iron Pigs, Serpent Cataphracts, Bell of Cleansing, The Sphinx, Son of the Sun & Co., etc.
You have Serpent Cataphracts listed as one of the extreme 'bite me's. I don't find them that bad.If you compare them to the independant knight, the knight has an extra point of defense and attack, but the Serpent Cataphract is tougher and ,because it turns into a regular lizard after, you have to kill it twice. The knight due to the lance has a greater damage potential for the first strike, but the Serpent Cataphract has slightly higher damage for all strikes after that, and they have lower encumbance. But then it is true that knights are cheaper, and they are faster.

And themetically, Pythium is supposed to have lower calibre calvary then other nations. Their strength is their infantry. Still the Serpent Cataphracts are only slightly inferior, and if you are unable to mass up independent knights, I find your army is better with them then without them. There is just times when you need faster troops.

If I was going to balance them I would simply give them one thing, swamp survival. (and i would consider a small poison resistance) I wouldn't want to change either their cost, or their stats, since the stats do seem to match there description. But swamp survial almost seems like something they should have, and would be enough to give them more of a use.

QM, I am curious on your take on it.
Well, the problem is knights themeslves are somewhat marginal units. A huge investment that goes down the tubes very easy with battle magic. The lance is pretty much thier saving grace (much better than just plain higher damage, since they can actually threaten thugs/weak SCs). So an even more expensive unit with no lance has some real problems. Swamp survival seems reasonably thematic, but by itself doesn't begin to make up for thier cost.
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