Re: Arabs and Carthaginians
EA Ermor is obviously meant to be Christian - but their spellcasters are not. Marignon, Pythium and LA Ulm are pretty clearly Christian with Mage/Priests.
"So.... the Manticore is... Jesus?"
"The Manticore is the *third person* in the holy trinity. He's of the same *substance* as Jesus."
But it depends on what we want for our Muslim spell-casters.
Alchemy is an arabic word, so they get Alchemists, who should have more or less the magic powers attributed to sorcerers in Arabic folklore, which tend towards fire, earth and death - but I *could* give them any magic paths I wanted.
I'm also giving them Sufis, who I'm giving magic powers similar to what hindus are given - astral,nature and water. Idea being that these are contemplative and transcendental kinda magics.
Obviously I could go a different route, and give them priest/mages who can work spells duplicating the miracles described in Islamic texts, but that's not the standard treatment.
As for Zoroastrianism, it's pretty clear that they get astral, fire and *water*. You could also make an argument for air and nature, but water is a must-have - Zoroastrianism worship and ritual magic focuses heavily on the purifying powers of water and fire (although they do not, properly speaking, worship either.)
Sandman - available everywhere, two golden daggers, check. 40 gold is kinda cheap for the stats I was gonna give this guy, though - are you suggesting he should have regular assassin stats?
VedalkenBear - Arco does a fine job for Phoenicians and Phillistines (who are greeks anyway,) but a *dismal* job of subbing in for Iranians or Persians. They have hardly any cavalry, and no archers! T'ien Ch'i is a better match for Persia.
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If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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