Re: The fatal flaws of scripting mages...
It sounds like a good idea but I dont know if Kristoffer would go for it.
"Your god tells you to do xxxx, xxxxx, xxxxx, xxxxx, xxxxx but in battle you decide to do it abit differently"
makes more sense thematically than
"Your god tells you to do absolutely nothing in combat"
You could make a stronger case for
"Your god tells you to do xxxx, xxxxx, xxxxx, xxxxx, xxxxx and even though it seems stupid during the battle you do it anyway because you are more afraid of angering your god than the idea of dying".
Actually, the strongest case of all would be to examine the game log and see where you feel the logic failed. The mage goes thru a huge list of spells rating them. Maybe the rating could be tweaked in a way that will work (for all nations)
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