Re: Boiling the Ocean (Organizing)
Oceania likes to fester, which is going to be hard with both of the other water nations in your cage match of death.
Your best bet is to convince either Atlantis or R'lyeh to ally with you against the other - probably Atlantis. Everyone hates R'lyeh.
The Knight of the Deeps is weaker than the Living Pillar, costs more, and can't go on land. Not a joyous situation to be in. Costs relatively few resources, though. OTOH, you're not going to care about land for a while (you're going to be too busy turning the oceans red), and you can recruit the Knight at all forts, so maybe a strong bless would let you survive.
Assuming you do live, you get water magic coming out of your *ears*, and 1s in nature and the other elements. So you'd kinda like a nature/fire/earth/air god.
As a water position, you don't care much about temperature, so take 3 levels of it, whichever you feel like.
You could go the SC route: an awake Kraken with 4F4E4N, Order 3, Sloth 1, Cold or Heat 3, Misfortune 2, Magic 1, Domstr 6. Get enchantment: 2 and alteration: 2 quickly, and your God can hold off essentially any force, at least inside your dominion - he casts personal regeneration and stoneskin and then eats everyone.
You could go the strong bless route: Imprisoned Lord of the Waves with 9W9E, Order 3, Sloth 3, Cold or Heat 3, Misfortune 2, Magic 1, Domstr 8.
Good luck.
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If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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