quote:
Originally posted by Gryphin:
I don't know if it is efficient, but I tend to make my supply shipes with the best engines possible. I keep them stratiegicaly located and send them out to join and stay with a fleet when they are dangerously low. When the fleet in question reaches a Resupply station, the supply ship is usualy sepparated making it available for the next fleet that needs it. This works for me but it could be more expensive than other options.
<furiously taking notes> note: see any ship of Grffs' that isn't CTW and looks like a supply ship - vape it <end furiously taking notes>
I follow SJ's design, all my fleet colliers, tanker designs whatever are based on heavy or light cruiser hulls - if only for the ability to pretty quickly retrofit these ships into something combat capable should the need arise - it takes little time to switch between one of these babies and an escort cruiser loaded to the gills with enough point defence to make the most hardened fighter using AI to barf
Generally, I think it is infinitely preferably to expand by building "fleet bases" on small planets ie 3 facilities, 1 resupply, 1 cargo, 1 space yard all built at emergency rates rather than let your fleets run out and become chickenfeed to the first revved up AI with allegiance subverters that comes along
so basically, my colony ships go out with the fleet