Re: [Mod] MA Ulm : \"Black Steel of Ulm\"
Well,
I am starting a new game, and I like the duke not being old a good bit, and i think the reduction to 3 troops per turn keeps the dukes from being overpowered.
I got a beefed up hero, was that you or worthy heroes? The Smiths at 160 is a 20 gold raise, but you did double the chance for extra magic.
All in all it is looking like an excellent upgrade to Ulm, and it is not one that overpowers them. The MR boost was an absolute must,the magical weapons on the knights is both thematic, and necessary to give some offensive punch.
They still could not kill a Van, but what can? At least they'd hurt it if they hit it.
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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