Re: Mod: ME Fiery Caelum
Shovah: I don't want this to feel very 'icy' at all. So no ice summons (necessarily). If I did go that route it would be something like an icefire elemental.
Personally, I don't think that this mod is going to _need_ a 'hp soak' unit, especially as a national unit. These guys have Fire/Air, Fire/Water, Death/Air, _and_ Death/Fire. Their combat magic is going to be brutal enough as it is. Therefore, they don't need to outlast the opponent, _per se_. They just need a bit of time to work their magic. Which is why standoff weapons like bows and (especially) the javelins will be so good for them.
Besides, it's not like they have the combat summon spam options closed to them either, y'know?
That brings up another point. Short of brute-forcing a Purgatory dominion, is there any way to pull these guys up short of exploiting the Undead themselves?
Sombre: Hm, I'll look into it. Maybe sometime this weekend, but there's something going on that might actually stall the mod for a while.
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