Re: OT: Cyber Nation
If it were an abuse of the rules or against the spirit of the game as you suggest, admin could fix it rather easy by not allowing the trade of tech. And there are things you cannot trade, like tanks, cruise missiles, nukes, etc. Admin specifically allows it. He controls how much growth you can do this way by the limit you can only send (50), you have limited aid slots, and the fact that it takes 10 days for an aid slot to clear. Not only does he allow it, but there is a specific Gameplay Sales Thread on his CN Forums where players can go to buy and sell anything that can be bought and sold. If he felt as you suggest, he wouldn't allow it and there are things he disallows.
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