Re: New races-maintenance reduction
I try to vary some of the traits in the different AI's that I put together, but the reason I started working on AI's in the first place was because so many were complaining about how easy the AI was to beat. I started analysing what it was that I did as a human player to make my empire strong, and realized that the most important thing was advancing in technology. That is why every race I make tries to generate a lot of research points. That starts with high research bonus.
Beyond that, things vary quite a bit. If you compare the AI's for the Rage, Vaxin, SEOR, Angelican Regency, Vandron and Hevordah, you will see dramatic variations in how they approach the game, but you will see that they are all strong in research and most have bonuses in intelligence and maintenance. Without those, they are fodder for human players. (Actually, they are pretty much fodder, anyway, once you figure out how to deal with them, but at least they put up a bit of a fight.)
__________________
My SEIV Code: L++++ GdY $ Fr+++ C-- S* T? Sf Tcp A%% M+++ MpT RV Pw+ Fq Nd- RP+ G++ Au+ Mm++(--)
Ursoids of the Galaxy, unite!
|