Re: Dragons
Giving them weapon Claws instead of Claw would help a bit. Giving each dragon a unique Bite that'd have secondary effect (fire, frost or poison) and dam 3, def 0, length 1 instead of dam 2, def -1, length 0. The secondary effect would require #secondaryeffectalways, which doesn't currently work.
10 points of AP fire damage for red, 7 points of AN cold, stun damage for blue and severe poisoning for green dragon are what I'd add. All would have AoE 1. Other suggestions are welcome, as it might make dragons too good; they are already very touch bless chassises as-is, and I wouldn't want them to steal any more of Manticore's thunder.
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