Re: Conceptual Balance (Discussion)
And I agree 100 percent with the earlier discussions on changing the luck events.
A lucky event should never be a bad thing. Getting militia usually is a bad thing. Having faith decrease in favor of growth is at best a break even event(the game is called dominions), and having a witch curse your troops for gems is a bad event if your pretender or key unit gets cursed.
I think the events getting troops should be quality troops that most would want. And I think events where people move into the province should be much more common. It seems there is an obsession (with events, spells, themes, high taxes, patrolling) in general with lowering the population. And there are few ways to increase the population of a province.
So more luck events boosting population would be nice.
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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