Re: Turn Time Extension
Actually, the issue that made me notice the hack was that several mages with their troops had been given orders to break siege at the same time and join that battle, and for some reason their orders had been changed. This isn't the first time in this particular game that I've given troops orders only to have different moves be made, things I wasn't even considering (and I'm not talking about battlefield scripting, which we all know is dynamic).
I'm not pointing any fingers or making any accusations, but I am bowing out.
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