View Single Post
  #4  
Old April 28th, 2007, 11:59 PM

quantum_mechani quantum_mechani is offline
Lieutenant General
 
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
quantum_mechani is on a distinguished road
Default Re: Basic Multiplayer tips wanted

Quote:
jutetrea said:

High prot units worth the resource cost in early expansion to have more leftover troops?

Depends if you have an expander pretender to pick up the slack in early expanding (it will be slower with high rec units).
Quote:

Secure a small/medium border, bulk up and hit with an unbeatable army? Or Keep poking/raiding and then overtax/pillage?

You always want to maintain raiding if at all possible.
Quote:

Send mages out early for xp and reduced losses or keep everyone at home for research early?

Keep anything that will keep mages away from research to a minimum.
Quote:

Mercenaries? worth it with the chance of a wasted bid? Obviously they're worth it short term but is the wasted bid worrisome?

It's usually very worthwhile to big on mercs, but keep in mind your bid must be higher on average if there are a lot of players.

Quote:

sit tight and bulk or expand quickly and paint yourself as a target?

As long as you don't get a long ways ahead of _everyone_ else in provinces you should generally expand at max speed.
Quote:

research site searching spells asap or wait till after either evoc 2-3 or const 2-4?

It's generally pretty safe to go for the site search spells right away. Of course, if you see signs of an early war brewing be sure and take note.
Quote:

Play nice early or pick an early target?

Play nice - it's very hard for an early rush to pay off unless you are much more skilled than your opponent.
Quote:

Try to form a survivor type alliance or go for the largest alliance you can? Based on geographic or strength? Kill the strongest first or ally with em?

Ally with whoever you can unless you plan to attack them soon or doing so will more or less gauarantee their eventual victory.

Some misc tips:

*Use indy scouts and troop leaders wherever possible, saves fort slots for mages.

*Don't use most low level summons unless you are already in a desperate war.

*Don't try a recruitable assassin strategy, a couple is a great distraction, many is a waste of money.

*Don't use a human rainbow mage, they are quite weak base and difficult to make good use of besides.

*Use decoys - 1 unit far in front and to the side of your main force, to draw arrows and enemies.

*Don't put all your mages in a big clump on the battlefield, spread them around so something unexpected can't kill them all at once.

*Don't try to equip recruitable commanders with stuff to fight in melee unless you are playing a couple very specific nations.

*Pretenders are mostly for fighting in melee, there are very few cases where having them cast spells from the back is useful enough to warrant bringing them.

*Generally, don't use cavalry or low armor (prot 1-10) infantry.
Reply With Quote