Re: Spell Modding - Guide Rough Draft
I put in a request to make this "lead by" field modable at one point - didn't want to put that in the guide until there was some way to change it.
I hadn't known that increased nr. of effects in forests was a property of the unit, although I should've been able to figure that out. Seems like an odd thing to attach to the unit itself. Maybe any unit with forest-survival generates extra effects when farsummoned into a forest? It's worth examining.
I hadn't known that effect 68 doesn't work, though. Odd. Did you try fiddling with the special ability field?
I'm definitely going to do another edition at some point - I was planning to incorporate what I learned from my Black Tome mod, but that's been falling behind schedule as well.
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