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Old May 1st, 2007, 03:23 AM
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Graeme Dice Graeme Dice is offline
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Default Re: game option/old age

Quote:
Edi said:
Frankly, and this is a general statement not aimed at anyone in particular, this demanding new features every time something isn't tailor-made to suit a particular player's PREFERENCES is starting to grate.
In my opinion, these sorts of things are exactly what the devs should be spending their time on. Options that allow people to tailor the game to the way they want without having to mod dozens of units. User interface issues that have been around for years such as blood slave micromanagement for sacrificers, game logic issues like the still broken morale system, etc. These are things that are useful to the players, and which can't be fixed by the players, unlike the addition of even more nations, which is something that players can accomplish using the mod tools.

Instead, what we get is a major nerfing of fire magic and the nations which use it. Never mind that fire was only better than water magic in Dom 2. Never mind that the fire nations were well behind the power curve, and are now even more so. (Well, you can make an argument for Abysia, but their power came from blood magic, not fire, and Machaka, unlike Marignon, has usable death, nature, and earth magic.)

Quote:
My picks are obviously a and b.
Mine are a and c, since they are what actually need to be fixed in the game. I don't really care at all about new content, since I expect it to be much like the new content in Dom 3 - badly balanced and haphazardly thrown together with little thought as to how it will actually work. I suspect that we'll continue to wait for several months or years for balance fixes. I mean, we've been waiting for more than five years for something to be done about Ulm.
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