Re: 110 Image Limit... megamod anyway?
DOH
I just ran another test to confirm what I thought I had found out and it turns out I'm wrong.
It's the order that you enable the mods in preferences that determines the order they are loaded and therefore which one will produce the sprite error. The only reason I thought it was alphabetical was because I was enabling them in that order because that's the order they were listed. When I renamed Ulm to Zulm I had to re-enable it and therefore it was the last one I enabled and so it was the one that crashed.
So yeah, it's the order you load them up in that determines when the crash happens, not the order they are alphabetically or otherwise.
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