View Single Post
  #33  
Old May 1st, 2007, 06:06 AM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: game option/old age

I acknowledge the points made and I do see where you are coming from. I even agree with a lot of them.

As far as fire nations go, I do not actually remember there having been any purely fire nations in Dom2 the same way there were pure air or astral or death nations. Marignon was perhaps the only one that would qualify for that. Most nations with Fire combined it with something else, such as Abysia with Astral and Blood, Machaka with Earth and Death and so forth. So, the only pure fire nation was...Marignon. And even they had Astral.

Much the same holds true for Dom3, where only EA Abysia and MA MArignon can be considered pure fire nations and Marignon does have astral while EA Abysia does not have too much blood. It is a bless nation, though. I do agree about Ulm without reservation, though, even though I have always like it even as it is.

If we take Sombre's list, which is rather more finely grained and sensible compared to the simplified 3-point list I posted earlier, we can get a more sensible discussion. Using that list as a basis, I have, loosely, the following priorities:

1. Bug fixes
2. Mod & map commands (to make some more things already in the game moddable and expand map making options
3. New Content, nations etc to get back the things that were in Dom2 but didn't get included in Dom3
4. Balance tweaks (can be modded already)
5. GUI and control improvements
6. AI improvements, or ability to mod AI
7. Other innovations and preference tweaks
8. Totally New Content, nations etc

The reality is that the devs are going to do what they feel is interesting and harping too much on something is just going to ensure that it is less likely to be added if it's an optional issue. It's also, given what they have posted, a fairly safe assumption that they are, or at least Kristoffer is, more of a sandbox player than cutthroat competitive player. A more sandbox style play does not have the same issues as cutthroat multislayer, so the prioritization was probably from the former rather than latter point of view.

Take that as you will. In the meanwhile, I'm going to concentrate on item 1) on the above list and try to do my best to make sure that problem issues are clearly listed and easily referenced. That way we are likely to see their number diminish drastically, leaving more time for the other items.
Reply With Quote