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Old May 1st, 2007, 12:57 PM

Xietor Xietor is offline
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Default Re: Beowulf Mod-MA Man

Beowulf 1.1 is attached at the top.

New features:

Beowulf has been toned down. His protection was lowered substantially, which will make it risky to try and take a province solo at the start. The sword of no tomorrow had its attack reduced, damage reduced, and its ap ability removed. The graphic for the sword attack was changed also.

The sprite for Beowulf was changed to reflect that he is a human, not a giant. The complaints I heard early concerened Beowulf's ability to easily take a province solo with his very high protection. Beowulf's natural protection was nerfed from 14 to 3. His starting armor was nerfed a bit too.

Beowulf did gain a few features.

1. He now has a battle standard. This reflects that he will be leading men, rather than solo fighting.

2. his defense was raised by 2, which will not help him much if he is fighting solo against a bunch of indies.

3. He was given an additional misc. slot. This also will not help him in the early expansion game, but will make him better towards the mid game with the extra misc.item.
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