Re: game option/old age
Okay, thanks to Edi's pointing out the aging mechanics, and a bit more thought on my part, we now have a new, tweaked "Reduced old age" mod.
The changes are:
- Before I misunderstood how fire magic affected old age, resulting in, e.g. funny ages for the Abysians
- All previously old units are now roughly 8% below their maxage on average. I've found this gives a moderate rate of old age randomly occurring - so like Xietor says, there will occasionally be an old unit, but they won't all be old. Previously all units were just 4-5 years below their maxages, which... well, it's not very interesting, but lets just say it was a bit wrong.
So basically it's just a bit more consistent.
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