Re: Perpetuality - The 60 Player MegaGame (Signup)
Let's not over analyze this game too much. A lot of the tactics being mentioned usually lead to victories in standard large games, yet people are not banning them from there.
It is true that in a game of this size, it is going to have an even larger impact, but if you do get rid of things like clam hording, blood hunting etc, players are still going to find and use the most efficient means possible to exploit the massive map size.
Out of the gate, nations are going to benefit from this map, should they be banned too? Let's not go overboard with banning things. I can understand Arcane Nexus, because beyond the initial effort, it is pretty much game breaking after that. But clam hording and blood hunting are going to take lots of micromanagement, lots of commanders recruited and equipped to facilitate.
A thousand commanders not doing anything but producing pearls is at the very worst going to be a late game sight, and if someone is able to devote the resources and man power to that endeavor, the game is probably already close to over anyway.
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