Re: Balance Mod v1.06
I made a change to the way score comparisons were handled and it looks like it's been returning 0 values often, skewing certain diplomatic variables that control treaty elements and other decisions. In theory it should behave more as you describe with aggressive or xenophobic races.
I been working on v1.07 which so far has involved modifications to the way designs are made. One of the changes is to emphasize complete direct fire or complete seeker designs. The other change focuses on improving space usage on designs.
The research queue itself needs major overhaul.. that'll probably be reserved for v1.08...
|