Re: Idea: Bridge battle maps
@taqwus
All the problems you listed can be easily gotten around. The real problem is whether the game can be coded to select the battle terrain based on crossing a border, and if it can be made sophisticated enough to know which ones to pick.
As for building and destroying bridges, Dominions isn't about that kind of management. Remember, time in this game passes by in seasons and years. It's not necessary to simulate things that are on such a small time-scale. You can assume that bridge building and destruction happens all the time in the grand scheme of things.
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