Re: Army Buffs
Basically, I was thinking the casting of regeneration should be based on hit points rather than number of units. And it should be slightly skewed toward larger hp individuals.
HPs * (HP-1)/HP
HPs = total hitpoints of squad
HP = hitpoints of average unit in squad
An example would be 10 burning ones:
(10 burning ones * 23 hitpoints) * 22/23
230 * .957 = 220.11
Compare this to 23 Militia:
(23 militia * 10 hitpoints) * 9/10
230 * .900 = 207.00
...you can see that the spell prefers to regenerate the burning ones. If you wanted to skew it even more towards high HP units, you could use: HPs * sqrt/HP
=$=
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