Thread: Army Buffs
View Single Post
  #11  
Old May 2nd, 2007, 07:05 PM
BigJMoney's Avatar

BigJMoney BigJMoney is offline
Second Lieutenant
 
Join Date: Sep 2005
Location: North Carolina, USA
Posts: 403
Thanks: 0
Thanked 0 Times in 0 Posts
BigJMoney is on a distinguished road
Default Re: Army Buffs

Basically, I was thinking the casting of regeneration should be based on hit points rather than number of units. And it should be slightly skewed toward larger hp individuals.

HPs * (HP-1)/HP

HPs = total hitpoints of squad
HP = hitpoints of average unit in squad

An example would be 10 burning ones:
(10 burning ones * 23 hitpoints) * 22/23
230 * .957 = 220.11

Compare this to 23 Militia:
(23 militia * 10 hitpoints) * 9/10
230 * .900 = 207.00

...you can see that the spell prefers to regenerate the burning ones. If you wanted to skew it even more towards high HP units, you could use: HPs * sqrt/HP

=$=
__________________
Reply With Quote