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Old May 3rd, 2007, 03:41 AM

K K is offline
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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

Quote:
Baalz said:
Not to go too far off topic, but has anybody given thought to possible anti-clam strategies? Assuming the clams are being held in a (multiple) dome protected province with a nasty army patrolling for assassins, is there any way to cause casualties to the clam holders? Assuming, of course, that you know they're there.

If someone has multiple domes in a province and a bunch of clams and a bunch of commanders and an army big enough to catch assasins....who cares? He's just invested a crapload of gems, money, and hero time on focusing his power into a laser point. It'll take so much of his resources to pull this off that he'll most likely lose his current war. It'll take dozens of turns before he breaks even on the gem expenditures, much less turn a profit.


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As for other people's ideas of things they want to mod out, I have this to say:

Some nations have troops that are objectively better in every category than other people's troops of the same cost, so we should mod out different kinds of troops. Heck, if you get lucky and find good gem sites, you get a huge advantage over your enemies, so we should play on a map with no sites. Oh, and some people are placed in more strategic positions with chokepoints and terrain that slows movement, so we should eliminate all terrain and make sure each province is like a square with four entry points. Last thing, we should mod out the spells in the game because some nations get better spells, since we all know that some types of magic (I'm looking at you Air) are worse than others in the early game.

Maybe we should just play a nice game of chess?
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