Re: Mod: ME Fiery Caelum
I've been playing this mod a bit, and although I've only played through the first 20-25 turns of the game, I have a few things I'd like to point out.
1) Mod succeeds at murdering Undead. In fact, if the Icefire Bow becomes a ranged banishment (and considering those are the, imo, best non-capital only troops), this is one country that would laugh at LA Ermor, even.
2) Raptor Legionnaire: _Very_ nice troop. In fact, used the way I do, it accomplishes something that most forum-goers have wanted for a long time: Acceptably few Friendly-Fire casualties, particularly in the pursuit stage for flying units. Reasons are as follows:
a) I have them on, I think, Hold/Attack Rear, without moving them from default location. Opponents have never been in range to fire the javelins, so the Legionnaires swoop in and melee. Funny enough, once the opponent breaks, they then start throwing javelins. This allows them to maintain separation.
b) Legionnaire stats on a flying chassis. I think most understand this, but it's still a very nice effect. High Defense, decent protection, and flying is always good.
3) Good battle magic. I can't say great, yet, as I have one army running around with my Prophet and two FFAAA Spire Horn Seraphs. They are quite useful to have, tho.
4) Minimal Friendly Fire problems. Ties into 2 and 3, but still important to state. I believe I have lost more units to enemy action than to Friendly Fire, even including my spellcasters. This is excellent, as Caelum infantry has been notorious for getting murdered by its own bowfire.
Suggestions:
I agree with Endo, really, that the High Seraphine seems to have little purpose. I think the problem is that she, honestly, is attempting to do TOO much. Rather than grabbing all the abilities of the other Seraphines, I would give her the best abilities of each, and then augment her to be personally unique.
As for costing of Seraphs, I couldn't really say, as I am not one to know balanced vs. not.
Now, to end this post, I'll let everyone know my pretender design (to best of memory) and game state, in a general way.
I have a F9 Solar Disc (just thought it was so appropriate), with Turmoil 3, Prod 2, Growth 1, Luck 3, Magic 1. I am playing on the Aran map, and I am situated in the northern end of the NW landmass. Jotunheim is to my south (capitaled on the SW peninsula, T'ien Chi is in the SE, and Agartha is to the East. I expect to have issues with Jotunheim, Agartha I expect to Fireball through pretty well (and the Tower Shield for the Legionnaire should help with their poor Attack values), and T'ien Chi might be an issue, as thier bows match my range, but by that time, I should have access to Arrow Fend, so I should be pretty safe there.
That's about it from my end so far...
Wyatt
P.S. Working on a group of the Sacreds, but I'm not sure they are better than the Legionnaires. We'll see, and I'll keep people posted on it.
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