Quote:
thejeff said:
Magic I can understand, but missiles seem odd.
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Roleplaying-wise, I am on the same side. A spell should "know" where it has to strike and shouldn't be fooled by magical illusions if set out to hit a target. Mundane archers with bows, however, should be fooled over long distances just like melee fighters over short distances.
Balance-wise, this gives a very strong counter to the "overpowered" glamor, though, together with the added resources that those units will require. I hope they didn't make them even more gold-expensive aswell, though?