Quote:
HoneyBadger said:
I'd like a morale setting of 100 (unless that doesn't already have a purpose). The purpose of the setting would be to have a unit become berserk in battle, but the berserk never wears off, and the unit doesn't grow fatigued.
In other words, the unit can fight independently, but doesn't leave battle, ever, and fights until it's dead.
This would be good for modding certain magical, mechanical, and demonic units that just never, ever stop once they go berserk.
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What if two of them were thrown at each other? And what if, say, both had lost both of their arms (Picus & Procas' axes, and some Enslavement going on)? Two monsters endlessly trying to kill each other with Useless Kick. It would take days before the battle would be finished!
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In other words, berserkers won't rout except if the battle has already taken too long. Then the attacker's side, ALL of it, routs. In case there are immobile units in there, the defender's side routs too (after 10, 20, 30 turns? something like that). And if the battle is STILL going, perhaps due to a paralyzed, limping, feeble-minded Sphinx or something, it kills everyone left.
I don't know the details of this in Dom3, but in DomII we got some complaints about the battle limit being reached too soon. I think it got increased because I don't remember anyone complaining about that, and the armies are much bigger this time around.
EDIT: Also, a combination of berserk and reinvigoration would go a long way.