Quote:
Foodstamp said:
I will try that out. So using the last possible modded #newmonster number makes it so empties do not cause a game crash?
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That's my theory, at least. Don't know what else could cause it. The mod in question is my testmod, which has at one point or another housed ALL the mods I've done. At the moment, it holds three minor mods that I could publish already. In fact, I've already posted one of them, have finished another already and the third is waiting for the next version for the #specialeffectalways that just barely missed 3.08.