View Single Post
  #900  
Old May 4th, 2007, 09:28 AM
phalzyr's Avatar

phalzyr phalzyr is offline
Private
 
Join Date: Oct 2006
Posts: 23
Thanks: 0
Thanked 0 Times in 0 Posts
phalzyr is on a distinguished road
Default Re: Balance Mod v1.06

Thanks Kwok, Actually I already combined the three types into one "Colony (Multi)" type. I tried the demand list both ways with just multi once and multi three times simply replacing the other three. then upped the demand rating for each by a factor of 100 and the dec by a factor of 10 so they'd have ten ships before the demand satrted wanning (if I undertood it correctly...)

I have noticed this file is a bit finicky some change to the demand ratios makes the AI totally freak out and drop the worth/resources/everything to almost 0 (how they lose buildings/research just by having no demand for attak ships... It usually hapeens on the third or forth game turn their research will drop to 750 and everything else very low or 0 I don't recall their numbers.)

What I was going for is to have them produce ship wise 95% colony ships and very few defense ships until they meet someone else. they seem to either pull some info from another file or the AI is bugged (I had unit production/demand at 0 and they still made units...instead of colony ships...)

Oh well I play with it some more over the weekend, and see if there isn't something obvious I'm missing. (And yes I know you have to start a new game to get all the benifits of the file changes.)
Reply With Quote